Rendering 360°, Elevation, and Plan Views

Unfamiliar render techniques are appealing; they look good, work well with any sized scene, and make it look like you put in the extra effort. So, instead of rendering your next model in the usual Perspective view, try giving one (or all) of these techniques a shot and see how it goes!

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All About Normal Maps

All about what a Normal Map is, how to make your own Normal Map for any texture, how to use it, and whether Normal Maps are really better than Bump Maps.