Unfamiliar render techniques are appealing; they look good, work well with any sized scene, and make it look like you put in the extra effort. So, instead of rendering your next model in the usual Perspective view, try giving one (or all) of these techniques a shot and see how it goes!
All about what a Normal Map is, how to make your own Normal Map for any texture, how to use it, and whether Normal Maps are really better than Bump Maps.
Tutorial on how to add an Environment Background for: Noon, Sunrise/Sunset, and Night/Overcast Scenes! Including Backlight settings and Exposure Tweaking.
The most importnt part of creating your own VRay materials is having the right Texture Maps. So, what happens when you can’t find the Texteure Map of a certain Material? You create it! How? Photoshop!
Not all materials can be found online, so why not learn how to create your own?
An easy to follow guide with free textures and Sketchup model to practice!
In order to produce a good design render, one of the main skills you need is being able to add good lighting to your space.
This guide is strictly about how to light up a model with every single lighting object VRay has to offer.