A tutorial for VRay Fur; how to use this very versatile tool to create more than one type of geometry that can compliment any render project.
This model right here is exactly 337 Mb in size, containing 2,049,090 Edges, 11,26,994 Faces, 508 Components, 321 Groups, and a ton of high quality materials. and it rendered like a dream at a resolution of 2222 x 1250!
Unfamiliar render techniques are appealing; they look good, work well with any sized scene, and make it look like you put in the extra effort. So, instead of rendering your next model in the usual Perspective view, try giving one (or all) of these techniques a shot and see how it goes!
Post Production doesn’t require a pro, you just need to know how to use the tools at your disposal to enhance a rendered image.
In this post, I’ll take you through my beginner-friendly Post Production process from the Modeling stage to Adding the final Filter in Photoshop.
All about what a Normal Map is, how to make your own Normal Map for any texture, how to use it, and whether Normal Maps are really better than Bump Maps.
Tutorial on how to add an Environment Background for: Noon, Sunrise/Sunset, and Night/Overcast Scenes! Including Backlight settings and Exposure Tweaking.
Whether you’re presenting this interior rendering to a client or you’re just keeping it for your portfolio/social media, it’s very important to pay attention to the quality of the image so your effort doesn’t go to waste.
The most importnt part of creating your own VRay materials is having the right Texture Maps. So, what happens when you can’t find the Texteure Map of a certain Material? You create it! How? Photoshop!
Not all materials can be found online, so why not learn how to create your own?
An easy to follow guide with free textures and Sketchup model to practice!
In order to produce a good design render, one of the main skills you need is being able to add good lighting to your space.
This guide is strictly about how to light up a model with every single lighting object VRay has to offer.